Welcome to MechamagizmoMechamagizmo is a group of young content-creators who share similar interests and work towards similar goals in their spare time. What you see on this site are the results of those efforts.Please take some time to click around. You can let us know what you think by clicking on our members' avatars below.
I co-founded Mechamagizmo with three beliefs in mind:
I have a passion for learning, and this extends to new technologies, language and science. This is why you'll notice a wide-breadth of work at Mechamagizmo. This site, the code behind it and the art in it, were made by me. I fall somewhere between designer, artist and engineer, but with the one consistency that I love to create. Mechamagizmo and its member's roles are difficult to define. english twitter linkedin accompl.sh dailybooth youtube japanese pixiv |
Sure, HTML5 is the future and with WebGL's 3D Context, you can now see 3D graphics in your browser, but if it's available, why doesn't anyone use it? Cause it's hard!
Now it's easy. Real-time lighting, easy-to-apply interactive animations (such as a turntable), bump maps, and more are now at the fingertips of artists and non-engineers!
Web GUI for Customization - Make it look right for the browser IN the browser
Single File Output - 1 HTML page / No linked files! / It just works.
Normal and Diffuse Mapping - Like your own engine or applet without the applet
Preset Animations and Interactions - Add turntables, mouse responses and more with ease!
The above tools are the property of Mechamagizmo, its members, and any other mentioned contributors. These inventions may not be used or reproduced outside of this website without the express permission of Mechamagizmo.
Fruitix was made for the One-Laptop-Per-Child program and intended for non-English speakers and children. Playing is simple. You have a limited amount of time to move around the screen to collect apples and bring them back to the truck while avoiding enemies and obsticales. More than just a game, Fruitix includes an easy-to-understand level editor!
Created in 36 hours, Fruitix was made by the 4 person Team Ethiopia at the 2007 XO Game Jam in Pittsburgh PA.
Python
Benjamin Taylor - Artist
Ari Rubinstein - Engineer
XO Game Jam 2007
Playables: Windows EXE and Level Editor - Images: Promo 1
Cupid has been careless and the rabbit population is running rampant! Only Cupid's antithesis, the demon Veronica, can keep the bunnies seperated long enough to rebalance things.
HornyBuns is a small puzzle/action game that puts the player in the role of both rabbit keeper and rabbit reaper.
Steven Benders - Game Designer
Ari Rubinstein - Engineer
Benjamin Taylor - Artist
Hee Jun Kim - Sound Designer
Global Game Jam 2009
Playables: Windows EXE - Images: Screenshot 1
RANGE is a language teaching game for mobile that, through play, invisibly imparts skills to the player.
Benjamin Taylor - Game Designer / Artist / Sound Designer
Ari Rubinstein - Engineer
Dawn Rivers - Artist
Q1 2011 at Rosetta Stone HQ, VA, USA

Tutorial: Tutorial 1 Tutorial 2 Tutorial 3 Tutorial 4 Tutorial 5 Tutorial 6
Swipe the combs with your finger to fill them with honey while avoiding stingers. Every time you play, the levels are different, so enjoy the unique experience and see if you can get a perfect score!
Honeycombing is designed to be a quick game that's easy to pick up but hard to master... It's great for passing time on the bus or train!
ActionScript 3, XML, AIR for Android
Benjamin Taylor - Game Designer / Engineer / Artist / All Content
Q2 2011

Tutorial: Tutorial 1 Tutorial 2 Tutorial 3 - Screenshots: Screenshot 1 Screenshot 2 Screenshot 3
Welcome to Kangaroo Island, mate! Let me tell ya about the endangered bush mouse, the Dunnart. Poor little guy is dangerously on the edge of extinction 'cause of these nasty tweeting birds... Can you help 'em by moving him to safety?
Dunnart (1 Player): Use the arrow keys to avoid danger! Eat vegemite to regain health!
Tweeting Birds (Everybody Else): The Falling Rocks aren't random, they're being launched by people on Twitter! Just type the hashtag #DodgingDeath and what you'd like to do. (PS. You can help too!)
Unity, Twitter API, Ruby on Rails
Benjamin Taylor - Game Designer / Artist
Dawn Rivers - Artist
Ari Rubinstein - Engineer
Global Game Jam 2011
Twitter: Feed
Pitch is a multi-player card game about collaborative game making! It was created for the 2006 SIGGRAPH Sandbox Symposium and was given to all convention-goers.
Gameplay is simple: Everyone is given 5 random cards with adjectives written on one side. One the other side is written one of five roles in a game development process: Game Designer, Sound Designer, Artist, Engineer and Producer. Players then go around and find others with cards, mix and match adjectives, and lay five out in a row with one card for each project role. Then, from those adjectives, they write a game Pitch! The results are wild, fun and creative! It really gets your juices flowing.
Card Game (Custom deck, card envelopes with rules, box)
Benjamin Taylor - Designer / Artist
Summer 2006
Gameplay: Artifact 1 Artifact 2 - Photos: Cards Promo Materials Packaging
Alchemy is a classic-style board game where players role dice to transmute base metals into precious stones and mystical artifacts.
Board Game (Wooden, laser-etched board, glass marbles in velvet bags, 3-sided die, 6-sided die, 8-sided die)
Benjamin Taylor - Game Designer / Builder / Artist / All Content
Q1 2009
Materials: Artifact 1 Artifact 2 Artifact 3 - Gameplay: Materials List
You're an honest, hard-working flee trying desperately to work your way up and out of the house. The problem is, the levels you have to traverse to get out are the heads and hides of things that are dead-set on exterminating you! Dodge hands, claws, combs and delousing sprays to escape the hairy situation you've got yourself into.
And to make matters worse, you've ticked off the dangerously tricky tick Kagemaru. You're on his turf, and he'll trip you up any way he can.
Benjamin Taylor - Game Designer / All Content Creation
December 2006 – May 2007
The above tools are the property of Mechamagizmo, its members, and any other mentioned contributors. These inventions may not be used or reproduced outside of this website without the express permission of Mechamagizmo.